Ringette Technical Skills Matrix Part 2


Ringette Technical Skills Matrix Part 2

 

 

PATHWAY

ACTIVE FOR LIFE

ACTIVE START

FUNDAMENTALS

LEARNING TO TRAIN

TRAINING TO TRAIN

L/TRAIN TO COMPETE

L/TRAIN TO WIN

2 cm

 

 

Early in Stage

Late in Stage

Early in Stage

Late in Stage

 

 

     I = Introduction        A = Acquisition              C = Consolidation         R = Refinement and CV = Creative Variation

RING SKILLS AND TECHNIQUES (ALL PASSING, RECEIVING, AND CHECKING ARE TAUGHT AND PERFORMED FROM BOTH SIDES)

 

Overview

Introduction of basic ring skills, focus is primarily on fun

and skating skills, all in a controlled environment.

Acquisition of basic ring skills, focus is primarily on fun

and skating skills, all in a controlled environment.

Consolidation of ring skills, acquisition of position specific

skills, all in a varied environment.

Refinement of ring skills, refinement of position specific

skills, all in a varied environment.

General

Stick and ring safety

I

A

C

R

 

 

 

 

Grip

I

A

C

R

 

 

 

 

Carrying the ring

I

I

A

C

R

R

R

R

Protecting the ring

I

I

A

C

C

R

R video

R

Passing

Forehand sweep

I

I

A

C

R

R

R

R

Backhand sweet

 

I

A

C

R

R

R

R

Forehand lift

 

 

 

I

C

R

R

R

Backhand lift

 

 

 

I

C

R

R

R

Lead

 

I

A

C

R

R

R

R

Board

 

 

I

A

C

R

R

R

Drop (trailer)

 

 

I

A

C

R

R

R

Drop (cross)

 

 

I

A

C

R

R

R

Back Pass

 

 

 

I

A

C

R video

R

Receiving

Stabbing the ring (stationary)

I

I

A

A

C

C

R

R

Stabbing the ring (in motion)

 

I

A

A

C

C

R

R

Off the boards

 

 

 

I

A

C

R

R

Use of the hand

 

 

 

 

I

A

C

R

Use of the skate

 

 

 

 

I

A

C

R

 

 

 

 

 

 

 

 

 

 

Ring Skills and Techniques (continued)

 

Checking

 

Body position

I

I

A

A

C

C

R

R

 

Sweep

I

I

A

C

C

R

R

R

 

Side stick

 

I

I

A

C

R

R

R

 

Back check

 

 

I

I

A

C

R

R

 

Double Teaming

 

 

I

A

C

C

R

R

 

Checking in corners

 

 

I

A

C

C

R

R

 

Checking on boards

 

 

I

A

C

C

R

R

 

Shooting

 

Forehand sweep

I

I

A

C

C

R

R

R

 

Backhand sweep

 

I

I

A

C

R

R

R

 

Forehand flip

 

 

I

A

C

R

R

R

 

Backhand flip

 

 

I

A

C

R

R

R

 

One Timer

 

 

 

I

A

C

 

R video

R

 

Forehand wrist

 

 

 

I

A

C

R

R

 

Square Whip

 

 

 

I

A

C video

R

R

 

Individual Tactics (1 on 1) Offence

 

Drive Skate

 

 

I

A

C

R

R video

C/V

 

Create Space

 

 

I

A

C

R

R video

C/V

 

Retrieving loose ring

 

 

I

A

A

C

C video

R

 

Deception (Body, head fakes, fake shot - pump, fake pass, shot selection

 

 

I

A

C

R

R

C/V

 

Individual Tactics (1 on 1) Defence

Contain (Goal side inside GSIS body position)

 

 

I

A video

C

 

R

R

C/V

 

Channel (close gap, pressure)

 

 

I

A

C

R

R

C/V

 

Decision for potential engage and/or check

 

 

I

A

C

R

R

C/V

 

Defending 2 on 1

 

 

 

I

A

C

R

R

 

2 Blue line pass

 

 

 

I

A

C

R

R

 

 

Team Tactics, Systems and Strategies

Team Offence

Ice Awareness (lanes, quiet zones, create space)

 

 

 

I

A

C

R

R

Shot Clock Management)

 

 

 

I

A

C

R video

R

Shift Management

 

 

 

I

A

C

R

R

Overload: Create 2 on 1

 

 

 

 

 

 

 

 

Drop passes (cross and trailer)

 

 

I

A

C video

R

R

C/V

Give and Go

 

 

I

A

C video

R

R

C/V

Drive and Dish

 

 

I

A

C video

R

R

C/V

Screen

 

 

I

A

C

R

R

C/V

Pick

 

 

 

I

A

C video

R

R

Pivot Back Pass

 

 

I

A

C video

R

R

C/V

Centre (NZ) Free Pass

 

 

I

A

C

R

R

C/V

Defensive (DZ) Free Pass

 

 

I

A

C

R

R

C/V

Offensive (OZ) Free Pass

 

 

I

A

C

R

R

C/V

Offensive Systems (“L,”) Cycle

 

 

 

I

A

C

R

R

Team Defence

Triangle – Positioning

 

 

I

A

C

R

R

C/V

Triangle- Role and Responsibilities

 

 

I

A

C

R

R

C/V

Triangle Movement Mechanics

 

 

I

A

C

R

R

C/V

Transition Def to Off

Break out concepts

 

 

I

A

C video

R video

 

R video

 

C/V

Breakout Systems (Power Left, Power Right, Flare, C Cut/Zing)

 

 

I

A

C

R

R

C/V

Off Regroup (NZ transition)

 

 

 

I

A

C

R

C/V

Transition Off to Def

Forecheck 1 on 1

 

 

I

A video

C

 

R