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PATHWAY |
ACTIVE FOR LIFE |
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ACTIVE START |
FUNDAMENTALS |
LEARNING TO TRAIN |
TRAINING TO TRAIN |
L/TRAIN TO COMPETE |
L/TRAIN TO WIN |
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2 cm
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Early in Stage |
Late in Stage |
Early in Stage |
Late in Stage |
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I = Introduction A = Acquisition C = Consolidation R = Refinement and CV = Creative Variation
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RING SKILLS AND TECHNIQUES (ALL PASSING, RECEIVING, AND CHECKING ARE TAUGHT AND PERFORMED FROM BOTH SIDES) |
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Overview |
Introduction of basic ring skills, focus is primarily on fun and skating skills, all in a controlled environment. |
Acquisition of basic ring skills, focus is primarily on fun and skating skills, all in a controlled environment. |
Consolidation of ring skills, acquisition of position specific skills, all in a varied environment. |
Refinement of ring skills, refinement of position specific skills, all in a varied environment. |
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General |
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Stick and ring safety |
I |
A |
C |
R |
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Grip |
I |
A |
C |
R |
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Carrying the ring |
I |
I |
A |
C |
R |
R |
R |
R |
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Protecting the ring |
I |
I |
A |
C |
C |
R |
R video |
R |
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Passing |
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Forehand sweep |
I |
I |
A |
C |
R |
R |
R |
R |
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Backhand sweet |
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I |
A |
C |
R |
R |
R |
R |
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Forehand lift |
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I |
C |
R |
R |
R |
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Backhand lift |
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I |
C |
R |
R |
R |
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Lead |
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I |
A |
C |
R |
R |
R |
R |
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Board |
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I |
A |
C |
R |
R |
R |
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Drop (trailer) |
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I |
A |
C |
R |
R |
R |
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Drop (cross) |
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I |
A |
C |
R |
R |
R |
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Back Pass |
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I |
A |
C |
R video |
R |
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Receiving |
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Stabbing the ring (stationary) |
I |
I |
A |
A |
C |
C |
R |
R |
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Stabbing the ring (in motion) |
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I |
A |
A |
C |
C |
R |
R |
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Off the boards |
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I |
A |
C |
R |
R |
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Use of the hand |
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I |
A |
C |
R |
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Use of the skate |
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I |
A |
C |
R |
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Ring Skills and Techniques (continued) |
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Checking |
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Body position |
I |
I |
A |
A |
C |
C |
R |
R |
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Sweep |
I |
I |
A |
C |
C |
R |
R |
R |
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Side stick |
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I |
I |
A |
C |
R |
R |
R |
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Back check |
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I |
I |
A |
C |
R |
R |
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Double Teaming |
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I |
A |
C |
C |
R |
R |
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Checking in corners |
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I |
A |
C |
C |
R |
R |
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Checking on boards |
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I |
A |
C |
C |
R |
R |
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Shooting |
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Forehand sweep |
I |
I |
A |
C |
C |
R |
R |
R |
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Backhand sweep |
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I |
I |
A |
C |
R |
R |
R |
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Forehand flip |
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I |
A |
C |
R |
R |
R |
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Backhand flip |
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I |
A |
C |
R |
R |
R |
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One Timer |
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I |
A |
C
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R video |
R |
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Forehand wrist |
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I |
A |
C |
R |
R |
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Square Whip |
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I |
A |
C video |
R |
R |
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Individual Tactics (1 on 1) Offence |
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Drive Skate |
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I |
A |
C |
R |
R video |
C/V |
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Create Space |
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I |
A |
C |
R |
R video |
C/V |
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Retrieving loose ring |
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I |
A |
A |
C |
C video |
R |
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Deception (Body, head fakes, fake shot - pump, fake pass, shot selection |
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I |
A |
C |
R |
R |
C/V |
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Individual Tactics (1 on 1) Defence |
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Contain (Goal side inside GSIS body position) |
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I |
A video |
C
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R |
R |
C/V |
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Channel (close gap, pressure) |
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I |
A |
C |
R |
R |
C/V |
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Decision for potential engage and/or check |
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I |
A |
C |
R |
R |
C/V |
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Defending 2 on 1 |
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I |
A |
C |
R |
R |
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2 Blue line pass |
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I |
A |
C |
R |
R |
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Team Tactics, Systems and Strategies |
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Team Offence |
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Ice Awareness (lanes, quiet zones, create space) |
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I |
A |
C |
R |
R |
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Shot Clock Management) |
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I |
A |
C |
R video |
R |
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Shift Management |
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I |
A |
C |
R |
R |
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Overload: Create 2 on 1 |
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Drop passes (cross and trailer) |
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I |
A |
C video |
R |
R |
C/V |
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Give and Go |
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I |
A |
C video |
R |
R |
C/V |
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Drive and Dish |
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I |
A |
C video |
R |
R |
C/V |
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Screen |
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I |
A |
C |
R |
R |
C/V |
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Pick |
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I |
A |
C video |
R |
R |
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Pivot Back Pass |
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I |
A |
C video |
R |
R |
C/V |
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Centre (NZ) Free Pass |
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I |
A |
C |
R |
R |
C/V |
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Defensive (DZ) Free Pass |
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I |
A |
C |
R |
R |
C/V |
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Offensive (OZ) Free Pass |
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I |
A |
C |
R |
R |
C/V |
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Offensive Systems (“L,”) Cycle |
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I |
A |
C |
R |
R |
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Team Defence |
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Triangle – Positioning |
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I |
A |
C |
R |
R |
C/V |
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Triangle- Role and Responsibilities |
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I |
A |
C |
R |
R |
C/V |
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Triangle Movement Mechanics |
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I |
A |
C |
R |
R |
C/V |
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Transition Def to Off |
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Break out concepts |
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I |
A |
C video |
R video
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R video
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C/V |
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Breakout Systems (Power Left, Power Right, Flare, C Cut/Zing) |
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I |
A |
C |
R |
R |
C/V |
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Off Regroup (NZ transition) |
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I |
A |
C |
R |
C/V |
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Transition Off to Def |
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Forecheck 1 on 1 |
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I |
A video |
C
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R |
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